Skip to main content

VR in Education and Training in the COVID-19 pandemic

About Us
Published by admin
11 November 2020

The homebound pivot in a COVID-19 world has brought us to the necessity to adapt the existing technology at a faster pace. This tendency applies to the Education and Training market. The pause in the learning may impact career development and the way the staff is ready for the job. That’s why VR plays a key role in skills improvement, knowledge sharing, and bringing personal experience into training and education. 

Still, access to advanced technology is limited due to several factors:

  • the cost of hardware 
  • the availability of the comprehensive software
  • the network capacity as a training course may include a lot of students who need to be simultaneously connected to streaming VR content.

If we consider the application of Virtual Reality in Education we have to admit that there is no systematic content as the sphere is standardized on a national level. Different countries require a diverse volume of information to be included in a specific course. That’s why immersive technologies are applied as test pieces. Lenovo VR Classroom is an example of a complete kit designed for teaching and learning. With this solution, students observe science in-action and within context, while educators have a complete classroom solution, from the hardware to the lesson plans. It has to be marked, this solution has recently appeared on the market, it is early to provide an assessment of its adoption.

The trend to apply virtual reality in education is increasing not only due to the pandemic but also to its specific features to facilitate communication. On the one hand, immersive technology allows constructing more intimate connections between educators and students. On the other hand, the virtual classroom facilitates communication between the learners. That’s why virtual experience brings fun, interest, and positive impact, engaging the students and motivating them to learn more intensely.

The corporate training sector admits all the benefits that virtual training brings to the process of sharing knowledge and upgrading employees’ skills. Moreover, McKinsey recommends VR training simulations and virtual classrooms as one of the strategies for adapting workplace learning in the times of coronavirus. At the same time, to set up VR training at an enterprise, ROI has to be calculated. As the content of the training has to be customized, then the costs go up. Some VR training providers design development toolkits for the customers to use, as an example, Engage VR. While EON Reality and Veative Labs made their resources and platform free of cost until the end of the pandemic. 

The pandemic drives the adoption of advanced technologies, including Virtual Reality. Immersive technology, as a tool for continuous development of human resources,  assists in disseminating knowledge across companies, societies.

Learn more about how educational institutions and companies embrace innovative technologies and get a list of immersive educational solutions to try on your HMD, spending time with joy, and learning something new. Dive right in. 


Anna Metsik
Virtual Reality Consultant
Question to the expert

We have available resources to start working on your project within 5 business days

1 UX Designer


1 Admin


2 QA engineers


1 Consultant


Steps following request submission



After receiving your request, we analyze it and we offer free online meeting slots (via email) so that we can discuss your needs in as much detail as possible


We begin gathering all necessary requirements to create comprehensive estimates, including timelines, resource allocations, risk assessments, and underlying assumptions.


Once all preparations are in place, we will initiate the project and move forward with the planned tasks